OpenRA - open source reimplementation of classic C&C

Submit portable freeware that you find here. It helps if you include information like description, extraction instruction, Unicode support, whether it writes to the registry, and so on.
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shnbwmn
Posts: 265
Joined: Sat Jul 11, 2015 12:59 am

OpenRA - open source reimplementation of classic C&C

#1 Post by shnbwmn »

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Homepage: http://www.openra.net/
Github: https://github.com/OpenRA/OpenRA
Wiki: https://github.com/OpenRA/OpenRA/wiki
Forum: http://www.sleipnirstuff.com/forum/viewforum.php?f=80
ModDB: http://www.moddb.com/games/openra
Reddit: https://www.reddit.com/r/openra/
  • Spoiler!   
    A Libre/Free Real Time Strategy game engine supporting early Westwood classics.
    ... a project that recreates and modernizes the classic Command & Conquer real time strategy games. We have developed a flexible open source game engine (the OpenRA engine) that provides a common platform for rebuilding and reimagining classic 2D and 2.5D RTS games (the OpenRA mods).
    ... a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod.
  • Spoiler!   
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  • Spoiler!   
Making portable: Extract installer & create folder "Support" in same location as OpenRA.exe (main directory).
Source: https://github.com/OpenRA/OpenRA/wiki/Installation

Tested: Portable | Settings and downloaded files saved to "Support" folder
Stealth: No | AppData\Local\Microsoft\CLR_v4.0_32\UsageLogs\OpenRA.exe.log

Notes:
  • Cross-platform
  • Currently implements Tiberian Dawn, Red Alert, Dune 2000
  • Plans to implement Tiberian Sun, Custom Mods (general purpose game engine)
  • Downloads freely-available game art, or can use original disks for extra stuff
  • Single- and multiplayer
  • Skirmishes and missions
  • Lots of maps
  • Replays & streaming support
  • Various bot types, incl. Normal, Turtle, Rush, Gladius, etc (various difficulties & play-types)
  • Asset browser, map creator, Lua scripting, etc etc.

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webfork
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Joined: Wed Apr 11, 2007 8:06 pm
Location: US, Texas
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Re: OpenRA - open source reimplementation of classic C&C

#2 Post by webfork »

Great suggestion.
shnbwmn wrote:Downloads freely-available game art, or can use original disks for extra stuff
It seems from my side that you need those game art packs to proceed. Where do you get the freely available stuff? I can't seem to get to the "manage content" screen from just unzipping the installer.

shnbwmn
Posts: 265
Joined: Sat Jul 11, 2015 12:59 am

Re: OpenRA - open source reimplementation of classic C&C

#3 Post by shnbwmn »

webfork wrote:It seems from my side that you need those game art packs to proceed.
Yup. Only once the game art is downloaded, will you be able to reach each game's respective start screen. Apologies, I should've made that clearer :? :!:
webfork wrote:Where do you get the freely available stuff? I can't seem to get to the "manage content" screen from just unzipping the installer.
Hmm, I'll detail the whole process below that has always worked for me:

1. After extracting the installer, you should have a directory structure like this:

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Just btw: don't use the ZIP, which is for MacOSX only.

2. After creating the Support folder and launching OpenRA.exe, there will be this screen:

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3. Going to Manage Content:

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4. Downloading:

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Last edited by shnbwmn on Sat Nov 12, 2016 4:27 am, edited 7 times in total.

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Midas
Posts: 6727
Joined: Mon Dec 07, 2009 7:09 am
Location: Sol3

Re: OpenRA - open source reimplementation of classic C&C

#4 Post by Midas »

webfork wrote:Great suggestion.
  • Ditto. Didn't know about OpenRA, but C&C was an old time top favorite -- until I started dreaming about ways to win the campaigns... :)

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