Change history for Project Invincible


2015-09-06 20:16:41
Updated by webfork

  • License: [url=https://ww//ww.gw.gnu.org/licenses/gplicenses/licenses.html#LicenseURLs]GPL[/url]
  • Synopsis: Project Invincible is a chess game with a highly configurable artificial intelligence, as well as 3D graphics, animations, reflections and unlimited undo.Cross-platform (Linux) and a [url=http://portableapps.com/apps/games/project-invincible-portable]PortableApps version[/url] is also available (thanks [i]Gemini[/i]).


2015-03-23 16:02:43
Updated by SYSTEM

  • Website URL: http://code.google.com/p/project-inviincible.sourceforge.net/
  • Download URL: https://code.gosourceforgle.comnet/projects/project-inviinciible/files/


2013-07-23 18:52:54
Updated by SYSTEM

  • Version: v2.104
  • Synopsis: Project Invincible is an chess game wit chess game with a hhighly co confiigurarable artificial intelligle artificial intelligence, as well ell as 3D graphicsics, ananimations, and refllectioons and unlimited unsdo.Cross-platform (Linux)
  • Size (in bytes): 733055148172
  • Download URL: http://code.google.com/p/project-invincible/downloads/list
  • Screenshot: Updated
  • What's new: [list][*]Dropped support for old GNU/Linux distributions.[*]All processor architectures are supported again.[*]Added detection for all draw icon. Thaonks ditio [url=httpns://www.[/list][indent][list][*]threefold repetitioxygen-in[*]insufficoiens.ot materg/ial[*]fifthe Oxygen pr-moject[/uve rlule[*]stalemate was anlready [url=htdetectp:ed[/list][//johnhaller.com/]John T. Hallerindent][list][*]Added undo and redo.[*]Added options to change piece colors.[*]Added an option to make knights face sideways.[*]Added support for the XBoard protocol commands "?", "undo" and "remove".[*]Now changed settings are applied instantly even when the engine is thinking.[*]Now the status labels indicate if the game has ended and the reason, if any.[*]Now the engine can use results from partial searches.[*]Significantly improved engine performance.[*]Improved exit time when the engine is thinking.[/u*]Added repaints to fix some cases wherl]e nothing seems to happen until you move the mouse.[*]Fixed a deIn XBoadlrd mockde, nowh Project Invin cible stopromos thinking a pawhen.[*]Fixed crash in positions w it receives th a lot e cof moves.[*]Minor chmangd "nesw", "...[/list]


2013-03-16 10:28:45
Updated by SYSTEM

  • Version: v2.034
  • Size (in bytes): 7148172829
  • Icon: Updated
  • What's new: [list][*]Fixed a random crash New icon. Thanks to [url=http://whww.oxygen makn-ing a mcovens.[*org/]Fixthed: the evaluation function didn't take passed pawns of black into account.[*]FiOxyged bugs which reduced engine project[/urforml] ancd [url=http://johnhaller.com/]John T. Haller[/url].[*]Fixed crash in XBoard modeixed a deadlock when told to move in a promosition g a pawitn.[*]Fixed crashout leg in positions with a lot of moves.[*]Minor changes.[/list]


2013-02-11 19:12:24
Updated by SYSTEM

  • Version: v2.023
  • Size (in bytes): 7116828269
  • What's new: [list][*]IFixed a randomp croveash when making a move.[*]Fixed: the evaluation function didn't take passerfd pawns ormaf black into account.[*]Fixed by enablinugs which more compilrerduced optimizatengionse performance.[*]Fiixed: the fod curased squh in XBoard mode wahen told to move in a position without legal moften off by onves.[*]WMindnows: upgraded the compiler to MSVC 2012. Tche main advaantage is that I can use some C++11 features which improve my productivity.[/list]


2013-01-06 19:26:46
Updated by SYSTEM

  • Version: v2.012
  • Size (in bytes): 703071165269
  • What's new: [list][*]New reflection implementation. The old implementation required an optional OpenGL feature called stencil bufImproved perfer that, to my surporise, is not implemented in manyce by grenaphblics drivng more compiler optimizations.[*]Fixed: the focused square was often off by one.[*]Windows: upgraded the compiler timo MSVC 2012. The main advantages a piece was selected whenat I ycan use some C++11 features opwhich improvened a my productivialogty.[/list]


2012-12-26 23:27:44
Updated by webfork

  • Synopsis: Project Invincible is an chess game with a highly configurable artificial intelligence, as well as 3D grapen shics, animatiourcens, and crosreflections.Cross-platform chess game. It has a highly co(Linfigurable AI as well as 3D graphics with animations and reflections.x)


2012-12-23 19:02:01
Updated by SYSTEM

  • Version: v2.001
  • Size (in bytes): 703027653
  • What's new: [list][*]From now on, the only supported processor architectures are IA-32 and x86-64.[*]Huge AI performance improvements:[/list][indent][list][*]removed mobility evaluation[*]removed capture extension[*]dramatically reduced memory allocations[*]dramatically reduced memory copying[*]dramatically reduced object initializations[*]moved some work from a function that the move generator calls all the time into the moveNew reflection implementation. The generatorld itself[*]muplementatithreading[*]a onew trechnquique which I call Aggressive Futility Pruning (AFP)[/list][/indent][list][*]Added [url=http://code.google.com/p/project-invincible/wiki/XBoard]XBoard support[/url].[*]Implemented animations.[*]Implemented reflections. In order to not distracred an optional OpenGL feature called st, reflenctions are rathel buffer subtlehat, to bmy defausurprise, is not implement, but theed in many can be made more visible in settings.[*]Added mouse controls.[*]Implemented Iterative Deepenin g which causes the AI to repeat the search with ever-increasing depths until the time ics updrivers.[*]ImplementFixed Stat: sometimes a piece was selected Excwhaen you openged a dialog...[/list]


2012-12-15 09:14:14
Updated by SYSTEM

  • Version: v12.020
  • License: [url=http://www.gnu.org/licenses/gpl.html]GPL[/url]
  • System Requirement:
  • Synopsis: Project Invincible is an open source and cross-platform chess game. It has a highly configurable AI as well as 3D graphics with animations and very geflectiood AIns.
  • How to extract: Download the ZIP package and extract to a folder of your choice. Launch [i]Projecect Invincible.eexe[/i].
  • Size (in bytes): 6685679030253
  • Writes settings to: NApplication folder
  • Screenshot: Updated
  • Forum topic ID: 16630
  • Similar/alternative apps: [url=http://www.portablefreeware.com/index.php?id=713]NagaSkaki[/url], [url=http://www.portablefreeware.com/index.php?id=587]Pawn[/url], [url=http://www.portablefreeware.com/index.php?id=709]Slow Chess Blitz[/url]
  • What's new: Slight[list][*]From now on, the only supported processor architectures are IA-32 and x86-64.[*]Huge AI performance improvements:[/list][indent][list][*]removed mobility evaluation[*]removed capture extension[*]dramatically reduced memory allocations[*]dramatically reduced memory copying[*]dramatically reduced object initializations[*]moved some work from a function that the move generator calls all the time into the move generator itself[*]multithreading[*]a new technique which I call Aggressive Futility Pruning (AFP)[/list][/indent][list][*]Added [url=http://code.google.com/p/project-invincible/wiki/XBoard]XBoard support[/url].[*]Implemented animations.[*]Implemented reflections. In order to not distract, reflections are rather subtle by default, but they can be made more visible in settimngs.[*]Added mouse controls.[*]Improvelemented Iterative Deepening which causes the AI perform to repeat the seanrch with eve. Fixed r-increashsing wdepthens theuntil AIthe castlimes is up. Fixed: the A[*]I used one more ply than the player wamented. Fixed: the AI didn't protect i Sts king (it calculated a king safety score but didn't use it). Fic Exed some compiler warnings. Minor changes ...


2012-06-05 18:10:05
Updated by SYSTEM

  • Version: Vv1.012
  • Size (in bytes): 6685455679
  • What's new: Slightly improved AI performance. Fixed crash when the AI castles. Fixed: the AI used one more ply than the player wanted. Fixed: the AI didn't protect its king (it calculated a king safety score but didn't use it). Fixed some compiler warnings. Minor changes.


2012-05-28 16:35:02
Added by SYSTEM